package game;

public class Entity {
	
	private float x, y;
	protected float speed = 0.1f;
	
	public Entity(float x, float y) {
		this.x = x;
		this.y = y;
	}
	
	public void update(int delta) {
		
	}
	
	public void render() {
		
	}
	
	public void move(float xa, float ya) {
		x += xa;
		y += ya;
	}
	
	public float getX() {
		return x;
	}
	
	public float getY() {
		return y;
	}

}
